package client.states;

import java.awt.Graphics;

import com.jpemartin.jgt.KeyboardStatus;

import client.IGameState;
import client.Player;
import client.StateContext;
import client.World;

public class ViewWorldScreen implements IGameState {

	private World world;
	private Player player;

	public ViewWorldScreen(World world, Player player) {
		this.world = world;
		this.player = player;
	}

	@Override
	public void paint(Graphics g, StateContext stateContext, int GameTime) {
		world.drawWorldMap(g, player);
	}

	@Override
	public void processKeyHit(StateContext stateContext, KeyboardStatus status) {

	}

}
